Pierre Levy
Was wondering if this book might be of interest or if anyone else might have some thoughts.
Levy, Pierre. BECOMING VIRTUAL: REALITY IN THE DIGITAL AGE Plenum Press, 1998
Levy, Pierre. BECOMING VIRTUAL: REALITY IN THE DIGITAL AGE Plenum Press, 1998
3 Comments:
well I found it too 'high-level' and not really useful; intersting to read anyway
I was just reading Kevin Leander's (2002) "Situated Literacies, Digital Practices, and the Constitution of Space-time" and Levy's (1997) book Collective Intelligence was cited. Specifically, Leander adapts Levy's four "frequencies" of space: Earth, Territory, Commodity Space, and Knowledge Space.
Once again the focus seems to revolve around "social space" -- even in Earth, the most primitive (and least addressed), identity is related to social affiliation and bloodline. Very little is mentioned regarding the effect of physical space and surroundings, even as it relates to the bloodlines.
That said, I wonder if Levy (1998) speaks to physical space and place. It seems that physical space and place is becoming increasingly irrelevant to scholars. And I fear that something is being missed by that.
Both Levy's Collective Intelligence and Becoming Virtual have been extremely influential on my pervasive game design practice and theory. I'm finishing up my dissertation on collective play and performance in public spaces, and one of the central themes is Levy's notion of "virtual" and the movement from a specific answer to a generalizable problematic that the actual answer responds to. I believe games are a virtualizing force on space and place and public utitilies and information, creating problematics. Hard to explain in a blog comment, but anyway :) Ping me for a better explanation or reference. ^_^
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