Narrative vs. Game
Building off the last post, and partly building off tonight's discussion of narrative in games in Kurt's class, I got to thinking about the narrative variables in our ARGs:
What would happen if we scaled back the pre-assignment of the variables. If we only assigned NPCs and places to visit, but let the players figure out and construct their own roles, their story, etc.
- Identity: who are you?
- Social scene: who are the other players, and how do they relate to you?
- NPCs: who are the NPCs, and why are they in the sotry?
- Story: why are you here and what are you doing?
- Place: Where are you, and where do you need to go?
What would happen if we scaled back the pre-assignment of the variables. If we only assigned NPCs and places to visit, but let the players figure out and construct their own roles, their story, etc.
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